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Old Aug 25, 2005, 11:34 AM // 11:34   #41
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Originally Posted by Sturmkoenig
well i'm sry if i didn't express myself clearly...
whenever i use farming, i mean solo-farming UW. nothin else should be mentioned in this topic like griffin-runs or whatever.
i'm not complaining about anything else. and why am i complaining about this? because the UW/FoW is not made to be solo farmed. FoW armor does not cost ecto, so you have to solo farm to get it, but to spend a great amount of time getting it. that's what the developers intended for this part of the game, and not that ppl go soloing there.
First off saying what the developers intended or not is pointless as you have no idea. Secondly, 105 monks reduce the time for everyone to get FoW armour since a lot of them are selling the ecto straight to the trader. Also if the original intention was that FoW armour took time to get it's certainly not anymore because the price reset allowed some people to get it in about an hour and a half, FoW armour as a status symbol of time and effort ceased to be relevant when the price reset occured.

I'm also pretty sure the developers didn't "intend" for W/Mos to be able to farm the Griffons and Stone Summit north of Camp Rancor but it was and to my knowledge still is possible if not very profitable thanks to A.net nerfing all the drops. So unless you want your W/Mo nerfed I'd be quiet about soloing in places the developers didn't intend.
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Old Aug 25, 2005, 11:52 AM // 11:52   #42
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...can't people just be left to enjoy the game however they want?

And if you find that you're NOT enjoying it any more, then just play something else?
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Old Aug 25, 2005, 12:20 PM // 12:20   #43
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Originally Posted by EmperorTippy
Who really cares about the 105/55 builds? A nerf is fine with me so long as no skills are nerfed and chillblaines arn't added to aatxes or any crap like that.

You people do realize that the 105 build actually lowers most prices? They have lowered ecto prices by a good amount (about 4K each). They have made an influx of weapons and items.

Why does it matter what that person can do? This build was created on a dare for gods sake. It is using the game mechanics to your benifit. And how does this effect anyone in any way? Because you can't find a monk? I never have that trouble as I have some guildes and monks on my friends list who are happy to come along to whatever. The sad truth is that you are all sad that you can't do the same thing with a different class. (Note: I can do it with Mo/anything and N/Mo and E/Mo and Me/Mo) Warriors are the only people who can't solo a smite run.

Should this build have ever been posted on the internet? No. If you want to blame anyone blame jelly samwich for posting the build. I know of 3 seperate people who came up with this build before her thread was posted and I have said that it was possible for about 2 weeks before that thread came out.

So in conclusion: Who the hell cares about the 105 monks?

oh and a nerf wouldn't hurt me as I have other places to farm (both gold and xp) if I feel so inclined.
Isn't Guild Wars a team game? Why should one person be able to solo the UW, one of the toughest places in the game's world? It's silly.
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Old Aug 25, 2005, 01:23 PM // 13:23   #44
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I don't agree that they should nerf it at all, but if they did want to kill it of, they could simply make it so that when your energy reaches zero from the Grasping Darkness', all your maintained enchantments would be lost. That might or might not COMPLETELY stomp out soloers, but if they can find a good way around it, perhaps they deserve to get the rewards from soloing.
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Old Aug 25, 2005, 05:53 PM // 17:53   #45
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Originally Posted by coleslawdressin
/signed (not the nerfage though)

why in the name of the holy red engine should they nerf prot bond/solo monks

you cant force me to team noob w/mo's who take no defensive stance/spell or ele's who try to tank everything then bitch at me when I cant heal them for 300 life per second - nerf whatever we will still be soloing somewhere somehow, not grouping random, strategy lacking newbs for missions

if they somehow mess up and really nerf the uw with enchant rending mobs in the front room.. ecto is headed to 20k+ prices... then we have 2 big groups of people whining:

- all of the 105 monks
- everyone else who wants fissure armor will bitch about trader prices

you people who want 105 nerfed are a vocal minority who dont deserve to be listened to. stop trying to ruin the game out of jealousy/laziness
Ummm just where do you get your statistics that we are the vocal minority? Just because you are jealous that we are a majority? lol It's coming in some form of fashion it's coming nerf nerf nerf nerf the monk 105/55 build.
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Old Aug 25, 2005, 06:43 PM // 18:43   #46
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Originally Posted by Red Sonya
Ummm just where do you get your statistics that we are the vocal minority? Just because you are jealous that we are a majority? lol It's coming in some form of fashion it's coming nerf nerf nerf nerf the monk 105/55 build.
Aside from the flamebait nature of your post it doesn't really matter since there's going to be no nerf of the build and it's not very likely they'll nerf UW again. Since they didn't even bother to stop people using armour in the low-level arenas which everyone agrees is wrong and haven't done anything about Droknar running I seriously doubt they're going to cave in to a few whiners on the 105 issue. Look how long it took to impliment PvP balance changes which actually do affect other players the chances of them wasting their time on screwing over legitimate players simply for doing something other people don't like is highly unlikely. A.net aren't perfect but they're not that inexperienced at game development.
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Old Aug 25, 2005, 08:11 PM // 20:11   #47
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Originally Posted by Red Sonya
My biggest reason for nerfing it is because of the lack of monks available for groups now. I could care less if it's lowered the price of ecto by 4k, I can make that in no time. But, I can spend a lot of time waiting for a group with a monk or monks needed for them.

Warriors soloing isn't a problem, there's definitely a large population of warriors for groups so it's ok if they can solo stuff. Mesmers & Necros & Rangers also, but, not Elemetals, we need them for groups also.

So nerf the monks and bring back faster groupings for missions and UW/FOW again.
Nerf the other guy so they have one less play option when playing a monk. That way, they make it more convenient for ME. We all know that my convenience in getting a party outweighs what/how others wish to spend their playing time.

We should make it so that the monk character have only healing skills and protection skills. They don't need to smite. This way, they would be forced to rely on us warriors if they want to play at all. Afterall, this is a TEAM-based game. In addition, make it so they are not allowed to go into any area or mission unless in a full party. Make it so they are not allowed to go into explorable areas except the ones with elite skills, but again, only in a party. They should be forced to stick it out through the entire adventure until the party returns to town because the party needs them. They are not allowed to leave. The people playing monks should suck it up. This is for the greater good of the game. By doing this, it will be easier to get groups, and all the other people playing the non-monk profession will have a more enjoyable time playing this game.

I hope you weren't even remotely serious in suggesting that this selfish reason is justification for nerfing one or any profession. Nerfing the solo-ers would not relieve the monk shortage. They would likely farm elsewhere or play something else. A lot of them would not stick around and play a healer to parties. Furthermore, would you want someone that played solo smiting his entire monk career to be your party healer over Alesia? There's an obvious solution to the healing monk shortage. Go play a healer and join parties.

Quote:
Originally Posted by Sturmkoenig
whenever i use farming, i mean solo-farming UW. nothin else should be mentioned in this topic like griffin-runs or whatever....because the UW/FoW is not made to be solo farmed.....that's what the developers intended for this part of the game, and not that ppl go soloing there.
You believe that the developers intended for a lone warrior to be able to round up 20-30 desert griffins and killing them all in one fight and come out on top?
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Old Aug 25, 2005, 10:37 PM // 22:37   #48
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Nerf the other guy so they have one less play option when playing a monk. That way, they make it more convenient for ME. We all know that my convenience in getting a party outweighs what/how others wish to spend their playing time.
Well no one is supposed to be soloing to begin with so I don't understand your point...
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Old Aug 25, 2005, 11:50 PM // 23:50   #49
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I have a solo uw monk, its a fun thing to do in my spare time by myself for once whilst not pvp-ing.

Personally, almost everyone in my guild has a solo uw monk apart from 2 people, as well as most of my friends.

It's fun, your trying to remove peoples fun from the game because the minority don't like it. and as with others and you still havent answered good enough, why.?
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Old Aug 26, 2005, 12:25 AM // 00:25   #50
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For the peeps who argue the 105s should be nerfed for the economy and for enjoyability of gameplay: Ending Droknars runs is vastly more important. I understand that it's a nice shortcut for people who have already finished the game, but it takes all the fun out of getting new armor. Besides, I got a run two days ago with my 4th pve char, and 6!!!!! of the people had never been beyond the shiverpeaks. WTH are they doing running to droks.

I vote for removing the area between lornars and snake dance, or putting a gate there that only players with at least one ascended character can pass.
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Old Aug 26, 2005, 12:49 AM // 00:49   #51
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monks heal. Its what they do. Your not a good monk if you cant heal them for that much.

If you really wanna make it so that drops are nerfed, make it like d2x--8 people =8 times harder monsters=8 times better drops. people woulnt need two make a invinci monk then.
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Old Aug 26, 2005, 01:29 AM // 01:29   #52
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Quote:
Originally Posted by slasc
Nerfing the 105 build is very simple. make protective bond not take only 1 energy at protectoin prayers 17. Make it take 2 like it does at 16.
That would pretty much ruin it.
not at all, i used to run it with 14 prot

Quote:
Originally Posted by cpage01
monks heal. Its what they do. Your not a good monk if you cant heal them for that much.

If you really wanna make it so that drops are nerfed, make it like d2x--8 people =8 times harder monsters=8 times better drops. people woulnt need two make a invinci monk then.
you mean 8x more frequent [not better] drops. but besides that, why not nerf boon monks because a group of 2 warriors cant kill him because he heals himself too much? why not nerf rangers because you cant wand them to death easily enough. just because you cant kill something, does it deserve to be nerfed? thats the exact case with the invincimonk. it is killable but not everything can kill it. so with this same logic, i dont think it should be nerfed at all. it allows people to not play with compleate newbs who talk to the ghost at underworld, and other newbish things of the same type.

Last edited by Legendary Battousai; Aug 26, 2005 at 01:37 AM // 01:37..
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Old Aug 26, 2005, 02:54 AM // 02:54   #53
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For the peeps who argue the 105s should be nerfed for the economy and for enjoyability of gameplay: Ending Droknars runs is vastly more important. I understand that it's a nice shortcut for people who have already finished the game, but it takes all the fun out of getting new armor. Besides, I got a run two days ago with my 4th pve char, and 6!!!!! of the people had never been beyond the shiverpeaks. WTH are they doing running to droks.

I vote for removing the area between lornars and snake dance, or putting a gate there that only players with at least one ascended character can pass.
You don't even need to do that...just close the door in Beacon's that leads to Lornar's. No one who is legitimately in Beacon's Perch needs to be able to access Lornar's, so why is the door even there?
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Old Aug 26, 2005, 07:19 AM // 07:19   #54
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Just to restate other threads and close this one... After the update: Protect bond is now 3 max so it is useless in all situations.

Last edited by Son of Mooky; Aug 26, 2005 at 07:22 AM // 07:22..
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Old Aug 26, 2005, 08:56 AM // 08:56   #55
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Old Aug 26, 2005, 04:22 PM // 16:22   #56
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Quote:
Originally Posted by Red Sonya
Could make Protective Bond a "target other ally" only skill, that would do the trick.

My biggest reason for nerfing it is because of the lack of monks available for groups now. I could care less if it's lowered the price of ecto by 4k, I can make that in no time. But, I can spend a lot of time waiting for a group with a monk or monks needed for them.

Warriors soloing isn't a problem, there's definitely a large population of warriors for groups so it's ok if they can solo stuff. Mesmers & Necros & Rangers also, but, not Elemetals, we need them for groups also.

So nerf the monks and bring back faster groupings for missions and UW/FOW again.

Instead of whining, why not just be a monk.

I hate whiners. Be mature player. If you know an advantage, use it...don't whine.

If you're stubborn and do not wish to use the advantage, just STFU!
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Old Aug 26, 2005, 04:26 PM // 16:26   #57
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Originally Posted by =HT=Ingram
yeap. successful Underworld Farming builds now requires Mesners. lol Which I said all along. But. Oh well. So its another skill that has become useless for other things, because EVERYONE abused and exploited it. Myself included. all I can say is this was expected. so I'm not surprised really. Back to playing as we always should have been anyway. Its just a shame they did not make the skill only effective on allies and not self. it would have served the same thing, but still made the skill useful. with that much energy loss even in general PvE its not handy for anything really. Costs too much unless its maxed out. and even with Protective bond at 18, it will not go under 3. so its gone.
What irks me is the the strong hand of A.Net/NCSoft. Every time someone discovers an advantage, they nerf it.

A.Net/NCSoft needs to stop playing the game for us and we need to be mature. If there's an advantage, use it, don't whine.

The meddling of A.Net/NCSoft will only hasten GW's demise.

This game is already boring as is...this meddling only makes the game even less direserable.
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Old Aug 26, 2005, 04:29 PM // 16:29   #58
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Originally Posted by Son of Mooky
Just to restate other threads and close this one... After the update: Protect bond is now 3 max so it is useless in all situations.
The way the update is done is stupid. Now the skill is totally useless even in group PvE or PvP.

At -3 Energy, you're out of energy in <5s, even if you've casted on an ally.

So what is A.Net/NCSoft solution? Why make the skill totally useless overall?

This shows the lack of insight on these meddling morons!
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Old Aug 26, 2005, 04:41 PM // 16:41   #59
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I admit it now, i have not read all 3 pages of this balls.

Can no one see the obvious way to nerf solo'ers in UW? Damn...is there no hope...

There is no need to nerf the monk, or any skills.

JUST CREATE A BLOODY MINIMUM PARTY LIMIT FOR UNDERWORLD.

Sheesh.

I'm surprised Anet hasn't thought of this if they really do care whether people solo UW. The way they buggered the Prot Bond skill so it's shite in all aspects suggests they do. But...they didn't do it very well...as it is still quite possible to solo UW...

I say revert Prot Bond back to the way it is, and make a minimum party limit.

Or don't. Leave the solo monks alone. Why do they need be nerfed? After all, isn't there such a thing as Fissure Armour, that requires ridiculous amounts of Ectoplasm? Buying Ecto is out of the question now, as, well, the prices are going to shoot right back up.

And did Anet themselves not say, 'we have nothing against honourable farmers!'? I find no farming more honourable than making use of the skills to create a clever combination to farm a small part of Underworld.

But if they want to nerf it, all power to them. Just do it right. Leave the skills alone.
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Old Aug 27, 2005, 02:01 AM // 02:01   #60
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Originally Posted by zixaq
For the peeps who argue the 105s should be nerfed for the economy and for enjoyability of gameplay: Ending Droknars runs is vastly more important. I understand that it's a nice shortcut for people who have already finished the game, but it takes all the fun out of getting new armor. Besides, I got a run two days ago with my 4th pve char, and 6!!!!! of the people had never been beyond the shiverpeaks. WTH are they doing running to droks.

I vote for removing the area between lornars and snake dance, or putting a gate there that only players with at least one ascended character can pass.
I agree with this and the solo monks, both are major issues that needs to be addressed.
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